Justin Rendall
3D Environment Artist
jbrendall@gmail.com
www.JustinRendall.com
Skills
-Quick and efficient modeling and texturing of real-time environments and props
-Comfortable in high pressure, troubleshooting scenarios
-Self-motivated, good communication skills, and team player
-Highly effective in completing tasks on a deadline
-Fast learner when having to learn new programs and standards
Software
-Autodesk 3ds Max -Torque 3D
-Substance Painter -Unreal Engine
-Adobe Photoshop -Unity Game Engine
-xNormal
-Pixologic Zbrush
-Marmoset Toolbag 2
-Adobe Flash
Experience
Logistic Services International – Jacksonville, FL
June 2012 – Present
Graphic Specialist III
-Model, texture, rig, and animate 3D models used in a real-time game engine for military training and simulation purposes.
-Assisted with creating standards to be used by the entire art team.
-Contributed to more than twelve shipped and accepted projects by the U.S. Army.
Logistic Services International – Jacksonville, FL
June 2011 – June 2012
Graphic Specialist II
-Model, texture, rig, and animate 3D models used in a real-time game engine for military training and simulation purposes.
Logistic Services International – Havelock, NC
November 2007 – May 2009
Graphic Specialist II
-Model, texture, rig and animate 3D models used for training purposes for the military.
-Served as a key member of the KC-130J Graphic Design team.
-Utilized strong knowledge of 3D Studio Max, Flash, and Photoshop to complete assignments.
-Formally recognized for outstanding performance and work ethic while assigned to KC-130J Project.
-Successfully shipped project and accepted by the U.S.M.C.
Education
Savannah College of Art and Design (SCAD)
Savannah, GA
BFA in Interactive Design and Game Development (2003 – 2007)
Dean List Five Quarters
GPA 3.45
Awards and Accolades
-Hap Arnold Scholarship Recipient
-Savannah College of Art and Design Scholarship Recipient